After a long hiatus I'm back. Up until recently I've been taking a Msc in AI from which I have dropped out. The program focused on research and machine learning algorithms seldom used in game development and after 7 weeks I felt it was a bad fit. I did however walk away with new knowledge and renewed enthusiasm for developing video games.
I have begun studying game AI more vigorously and I have a long list of algorithms that I want to try out, not least of which is GOAP (Goal Oriented Action Planning) and Nav-Meshes.
In parallel to my AI experiments I'm applying for jobs, thus far I've only done a test for a game company but I hope I'll be called in for an interview.
Coming up next: Game AI - Finite State Machine
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